Author: Rick |
May 15, 2011 |
In: Advertising, Heroes, High-Res, Photo of the Day
What does this mean for texture sizes tuhogh? The limit for the size of 1 texture is 1024 x 1024. Can I simply use a 2048 x 2048 and it will work right? Or will the limitations of cocos2d block this? Is there simply a way to take the original graphics and boost them to 2x without antialiasing them? In my case I have a game made with pixel art so really all I need to do is scale the entire contents of my game up to that of iPhone4, but if its blurry I can’t afford that with such graphics. What would be the best way to do it?
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